A mood board created for Dave Smith from his Xstensio persona.
The original design of my tittle screen had an unexpected religious look to it. I attempted to remedy it by change the style of the hand, but the end result was too cartoon like for my overall design.
Summary Points: Introduction to User Interface Visual Design Patterns. UI presents user with the necessary tool to complete their goal with an artifact. Good UI needs a balance between aesthetics and interactivity. UI should guide users through their experience, and it must provide a possitive experience. Common Navigation Options: Tabs: Navigation Module Menus: Horizontal Drop... Continue Reading →
What is the interactive about? • This interactive is about American sign language. • Designed to teach people a variety of different sign at differing levels of difficulty. Who is it designed for? • Mostly for adults. • Offers course designed for teachers. • Offers courses for students as well. What knowledge does it assume... Continue Reading →
Summary Points: Introduction to User Scenarios User Scenarios are the story of how a persona interacts with an artifact. Allows us to identify what they may look for and what they need. A user scenario should outline the goals, expectations, motivations, actions and reactions of a persona. User scenarios are foreseeable interactions, not predictions. Reflection:... Continue Reading →
What is your project? My project is an application to teach people basic sign language. Who will be using it? My application will be targeted towards parents who have children with hearing difficulties. I will help teach both the parent and the child sign language and help them learn how to communicate. Where will they... Continue Reading →
Summary Points: Introduction to personas. User and artifact personas are a representation of the goals and behavior of a proposed group of people. User Persona: User portfolios should cover many different aspects of a hypothetical user: age sex likes/dislikes personality occupation hobbies behavior goals skills attitudes context User persona can be used to hypothesize what interactions... Continue Reading →
Summary Points: We interact with instructions in every day life. Cognitive Load Theory: how we think and remember. Working memory: how we manipulate short term memory and how we make decisions. Split attention effect: having too much visual detail can confuse users and add difficulty to the instructional piece. Principle of proximity: things that are... Continue Reading →