Lecture Pod Four

Summary Points:

  • We interact with instructions in every day life.
  • Cognitive Load Theory: how we think and remember.
  • Working memory: how we manipulate short term memory and how we make decisions.
  • Split attention effect: having too much visual detail can confuse users and add difficulty to the instructional piece.
  • Principle of proximity: things that are close together are perceived as being related.
  • Kinds of interactions:
    • Instruction
    • Conversation
    • Manipulation
    • Exploration

Reflection:

When going through the design process for our instructional project, we must take into consideration what user may need and what they may want. Giving them the ability to go through the information we are presenting them in different ways gives them more control over their user experience and can benefit how they will react to the artifacts that we create.

Layout is crucial to making an instructional artifact that is effective. If there is too much information being given to users on each screen, they can have difficulty in focusing on the salient point of each step and ultimately hinder their learning experience. In order to avoid this, each step should ideally have a main point with an appropriate image with it. If there is too much space between these elements, they can loose their effect.

 

Lecture and Image: Sarah Waterson. (2017). GDIDM_POD04: 102265 Interactive Digital Media. [Video File] Retrieved from https://vimeo.com/159655661

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