Lecture Pod Seven

Summary Points: Introduction to User Interface Visual Design Patterns. UI presents user with the necessary tool to complete their goal with an artifact. Good UI needs a balance between aesthetics and interactivity. UI should guide users through their experience, and it must provide a possitive experience. Common Navigation Options: Tabs: Navigation Module Menus: Horizontal Drop... Continue Reading →

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Lecture Pod Six

Summary Points: Introduction to User Scenarios User Scenarios are the story of how a persona interacts with an artifact. Allows us to identify what they may look for and what they need. A user scenario should outline the goals, expectations, motivations, actions and reactions of a persona. User scenarios are foreseeable interactions, not predictions. Reflection:... Continue Reading →

Lecture Pod Five

Summary Points: Introduction to personas. User and artifact personas are a representation of the goals and behavior of a proposed group of people. User Persona: User portfolios should cover many different aspects of a hypothetical user: age sex likes/dislikes personality occupation hobbies behavior goals skills attitudes context User persona can be used to hypothesize what interactions... Continue Reading →

Lecture Pod Four

Summary Points: We interact with instructions in every day life. Cognitive Load Theory: how we think and remember. Working memory: how we manipulate short term memory and how we make decisions. Split attention effect: having too much visual detail can confuse users and add difficulty to the instructional piece. Principle of proximity: things that are... Continue Reading →

Lecture Pod Three

Summary Points: Patterns in Design. Patterns are present in screen design and can solve different types of problems. Patterns should not be the only way we work through solutions. Patterns must always be used appropriately. Reflection: Being able to recognise and understand the different patterns for on screen design is important for identify what might... Continue Reading →

Lecture Pod Two

Summary Points: Introduction to context. Context of use is different to context for use. There are different types of questions we must consider when dealing with interactive design. As designers we must use a range of tools, such as prototypes, to generate answers for these questions and use that information to our benefit. Reflection: Understanding... Continue Reading →

Lecture Pod One

Summary: Provides an overview of the meaning of interactive design and what influences it. There are three main questions of design and these can shape our understanding of design and how it is used. Reflection: From this lecture pod, I am able to understand that the purpose Interactive Design is to enhance everyday life. The... Continue Reading →

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